Complete Beta Game
What we’ve done so far: This past week, we primarily focused on iterating feedback and completing the last features of our game. We've decided to use the beta presentation deadline as a mark as to when we should have finished all the features we had planned to implement. We would then spend the remaining 2 weeks implementing feedback and polishing our game. We worked on adding three different interactables: cucumber, toy mouse, vacuum. These interactables are meant to use to distract the cat from eating the treats. We made sure to add audio for the different objects players could interact with and have animations for the different characters of our game (player, cat). We also began iterating on feedback we had gotten like increasing the range in which we can begin seeing the yellow outline around the cardboard box (the range was very short before), making the instructions page clearer for players, and changing the layout of our levels to ensure the player's understanding of our world.
What our next steps are: Our next steps are to implement feedback for the next 2 weeks, polish our game in any way we can, make a tutorial level, and do lots of playtesting to figure out small things we could do to make our game an even better experience.
Important discoveries along the way: The feedback session with Elias and Ubisoft's playtesting session revealed many things about our game that we hadn't considered before. First of all, the controls are super important! Right now, there is confusion about why there are different controls for dropping, picking up, and using an item. Why not combine them into one control? Another thing is the idea that we could use the level to our advantage and build puzzles out of it. For example, perhaps we can use the idea of the cat getting larger to make the cat stuck in the door. There are many possible ideas here that could be experimented with. Finally, there's the idea of building an environment to help the player understand our world. It doesn't make sense that our rooms are messy, but the bed is clean for example. Or another example is having static props that look like interactables but aren't. More playtesting sessions will definitely reveal things we did not consider as developers so definitely looking forward to the results of that.
Files
Get The Fat Fight
The Fat Fight
Stop your cat from eating too much
Status | In development |
Authors | Cliffertopia, Monicalr0, Ali Syed, avermiglio |
Genre | Puzzle, Strategy |
Tags | Comedy, Cute, Isometric, Low-poly, Short, Singleplayer, Unity |
More posts
- Final Demo BuildDec 07, 2022
- One week left before final presentationNov 30, 2022
- New interactable props, Instruction, Animations and Bug fixesNov 16, 2022
- Changed control, camera and UI. Finished Alpha buildNov 02, 2022
- Implementing Playtest FeedbackOct 28, 2022
- Completing a Basic Level 1Oct 19, 2022
- Controller Support, Background Music & Design DocOct 12, 2022
- UE5 & Technical DemoOct 05, 2022
- Itch.io page creationSep 28, 2022
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