Controller Support, Background Music & Design Doc
We finally finished fully finished the setup for and have a working version transferred to UE5 (Unreal Engine 5). This week we mainly worked on refining our game for the tech demo and Design Doc. We continued to work on improving our hardest mechanism, the cat AI, regarding it's interaction with the player. Now the cat will be able to chase the player holding food, and increase speed if player keep holding the same food. We also add the feature that enable players to both pick up cat food and the cat toy/box, and use it on the cat to delay the cat while making the it disappear. Besides this, we also included more components for our game, including background music, controller support and an isometric camera. The controller support and isometric camera are still in test phase and will be merged in next week build. For design doc, we had a thorough discussion within the whole team and determined current and future plan for Game Description, Mechanics, Controls, Assets, Level Design and Project Timeline.
Our next step is to continue refining our game. By next week we will have our first level complete. Our current main goal is to incorprate more assets (interactable & static), change our game score calculation method, keep improving cat AI and optimizing our level to improve its playability.
Files
Get The Fat Fight
The Fat Fight
Stop your cat from eating too much
Status | In development |
Authors | Cliffertopia, Monicalr0, Ali Syed, avermiglio |
Genre | Puzzle, Strategy |
Tags | Comedy, Cute, Isometric, Low-poly, Short, Singleplayer, Unity |
More posts
- Final Demo BuildDec 07, 2022
- One week left before final presentationNov 30, 2022
- Complete Beta GameNov 23, 2022
- New interactable props, Instruction, Animations and Bug fixesNov 16, 2022
- Changed control, camera and UI. Finished Alpha buildNov 02, 2022
- Implementing Playtest FeedbackOct 28, 2022
- Completing a Basic Level 1Oct 19, 2022
- UE5 & Technical DemoOct 05, 2022
- Itch.io page creationSep 28, 2022
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